House Rules

House Rules

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Core Rules:

  • Realm of the Six Gods runs on D&D 5e rules. If there are questions, the rules from the 5e core books should hold the answers.
  • Of course all rules inevitably fall to the discretion of the DM.
  • Character Sheets are standard 5e sheets as found “here”:
  • The Feats alternative rule (as found in the PHB) is in effect.

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House Rules:

  • Playable races are only as seen on this site. With 6 races, and 8 subraces.
  • If another race speaks to you you can plead your case to the DM who will allow it if a proper in-campaign reasoning can explain the introduction of the race. (At which point they will be added to the minor race list, which isn’t available to other players unless they also plead a case for that race)
  • Conversely all class options are available. This includes those listed in all Core Books and the Guns and Firearms supplement supplied below. Unearthed Arcana classes are valid at DM’s discretion, as well any found from third party and homebrew sites. (These will be accepted based upon completion of class information and ability to fit into the campaign setting)

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Combat Rules:

  • Combat rules are reflected in the 5e rules
  • Firearms and firearm using classes follow the rules established by Dungeonmusings listed here (I would read the firearm section even if you don’t plan on being a gun wielding character.
  • If you are knocked unconscious (brought to 0 hp without being outright killed) you sustain a lingering injury. When you become conscious again you must roll against the injury chart (which the DM will provide) and accrue the injury you get. Most injuries have no cure and remain with the character for the rest of their life.
  • Death of a character can be handled in a few ways:
    • The Player creates a new character and the old one is lost (or the player doesn’t and leaves the group and the character is still lost)
    • The Character returns as a Revenant (with completely different race options) and returns to the group with different drives (mainly the drive for revenge)
    • The rest of the group can try to find someone to raise their comrade, magic that brings back the dead is rare and powerful and will require a quest of some size to complete.

Inspiration Points:


  • Inspiration Points are modified from the D&D 5e rules.
  • You can have up to 5 inspiration points at any given time
    • You can be awarded an inspiration point for excellent roleplaying by the DM
    • You can be awarded an inspiration point for posting a completed Character Journal on Obsidian Portal
    • You can be awarded an inspiration point for
    • Inspiration Points can be awarded from one player to the next, but it is a transfer of point and there must be an acceptable reason for the transfer. The DM has final say on what is acceptable.
  • Your Inspiration Points can then be spent in 3 different ways:
    • For 1 point you may roll advantage on a check or attack
    • For 2 points you may reroll a failed roll
    • For 5 points you may write out your current character and bring in a new character of the same level
  • An unexcused absence of a session means the loss of all accrued Inspiration Points.

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