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The Realm of the Six Gods

Terrasia, a land of adventure, political intrigue and war. From the floating stone fields of Sakot to the moving city of the Neverending Mile, it is a country of wonder and change. Socially relevant the country reflects our world of today, where the fear of terrorism is whispered in the streets, where racism is ingrained in the public mind. A republic of power hungry politicians and devout religious fanatics. Cultures mesh and clash, magic and science wage a cold war in the universities of the people. And where one person can make the greatest change.

The Realm of the Six Gods is a campaign heavy on role-playing and political intrigue set in the country of Terrasia running on a slightly modified D&D 5e ruleset.

| Inspirations for Terrasia |
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| A Guide to Terrasia | Main Page | House Rules | Acknowledgements |

Realm of the Six Gods

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