Realm of the Six Gods
University of High Knowledge
Revolving around science and psionics, they don’t believe in any religion, nor do they use magic. They consider themselves scientists and the most educated of Terrasia. Artificers and Psionic Warriors often belong to the University rather than follow a deity. They spearhead the cold war between magic and technology. They have schools and labs across the land, but the main University is located in Per City.
The Pantheon of the Six Gods
Holding more power than most religions. They control much of the government and it is often considered that the High Priests of the Pantheon and the Merchant Margraves are bedfellows, each supporting each other and keeping in the shadows of the government.
The Church of Dark Matter
Standing behind the University of High Knowledge, funding it and helping it rise to power so quickly, are the mysterious Sisters of Dark Matter. An orthodoxy of the Pantheon of the Six Gods, the followers of Dark Matter use science to validate religion. For many years they stayed in the shadows, but with the recent silence of the Gods has brought a renewed interest in the Othordoxy.
The Azure Academies
The chain of schools that educate mages, sorcerers, wizards and warlocks. They hold an almost monopoly on the market of spells and incantations. They are very much against the University of Higher Knowledge. Almost all Magic Users attend the academies at some point. The alternative is apprenticeships, but those are also regulated by the Academies.
Many wizards that graduate the Azure Academies go on to join the Crimson Cloaks, an extremist group of magic users that use their powers to control others and do dark and inhumane research in the name of strengthening their powers.
The Merchant Margraves
A merchants guild that runs out of the Neverending Mile, they control a lot more than just trade routes, many are politicians, or control politicians. They have branches everywhere that Terrasia have trade routes and many people pay taxes to them for the delivery of goods.
The Indigo Company
Protectors of the weak, they are made up of knights, mages and healers that are hired to protect villages and towns and help remove monsters from untamed lands. They’ve had a boom in business since the Great Expansion started.
The Adventurer’s Bureau
Founded to make money off the the Great Expansion, the Adventurer’s Bureau hires travelling heroes and warriors and rents them out to anyone willing to pay the right amount. They are often hired to protect caravans heading out to the unsettled lands, or to dispose of Gnoll communities so that the land can be claimed.