Realm of the Six Gods
‘Do I feel bad for the spider children? I do. To be abused by their mother in such a way is unbearable to watch. They had such potential, but that does not excuse their behavior.’
|Ability Score Increase: Dexterity +2, Charisma +1.|
|Age: In general, dark elves have life spans somewhat longer than those of their surface-dwelling cousins. Drow who manage to avoid dying a violent death can live for well over 100 years, and exceptional members of the race measure their ages in centuries.|
|Alignment: Sidhe love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.|
|Size: Drow range from under 5 to over 6 feet tall and have slender builds normally weighing between 130-180 lbs. Drow size is Medium.|
|Speed: Their base walking speed is 30 feet.|
|Superior Darkvision: Accustomed to the Underdark, Drow have superior vision in dark and dim conditions. They can see in dim light within 120 feet of them as if it were bright light, and in darkness as if it were dim light. They can’t discern color in darkness, only shades of gray.|
|Sunlight Sensitivity: Drow have disadvantage on attack rolls and on Perception checks that rely on sight when they, their target, or whatever they are trying to perceive is in direct sunlight.|
|Fey Ancestry: Drow have advantage on saving throws against being charmed, and magic can’t put them to sleep.|
|Trance: Drow don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”)|
|Drow Magic: Drow know the dancing lights cantrip. When they reach 3rd level, they can cast the faerie fire spell once per day. When Drow reach 5th level, they can also cast the darkness spell once per day. Charisma is their spellcasting ability for these spells.|
|Drow Weapon Training: They have proficiency with rapiers, shortswords, and hand crossbows.|
|Languages: Speak Common and Fey, and write in Common and Fey.|
Drow stand just shy of human height and have slender, athletic builds. Physically, they resemble Sidhe with wiry builds, pleasing features, but with midnight black skin. Their eyes are fiery red, lavender, or blue. All Drow have white hair, which most keep long and decorate with intricate pins and webbing wrought from precious metals. Vaeldin have been known to dye their hair to better acclimate to society, but Ursi would never dare. Aside from their tresses and eyebrows, drow have little facial hair, though males sometimes grow long sideburns or tufts of wispy hair on their cheeks and chins.
Not long ago a cataclysm destroyed the Drow’s home and pushed them to the surface. The Drow do not speak of the event though, and no one outside the race know what it is that caused it.
Elegance and Wrath
The first race to descend to the Underdark the Drow have been touched the most by the inky blackness beneath the earth. While beautiful and elegant there are none more cruel and vengeful than the Drow. After the Cataclysm beneath that tossed them out of the Underdark many Drow still choose to live in the shadows away from the rest of society. Only those who call themselves Vaeldin choose to walk among the other races.
A Hard Sell
From birth, Drow are taught that they are superior to all other races—those who lack the strength to defend themselves deserve to be used as the drow see fit. Drow therefore can be arrogant and condescending until shown reason to respect their associates. Vaeldin drow find these ingrained bigotries hard to overcome. Each drow who escapes the Underdark must come to terms with what he or she has been taught and what he or she sees in the world around. Those who succeed can lead more or less normal lives, while those who fail must endure a miserable existence, trapped between two worlds and finding no haven in either.
The Dark Mother
While other races treat the Pantheon of the Six Gods as a shared religion where anyone can worship any god, Drow cling fanatically to Lloth the Drow Mother. Even the Vaeldin worship Lloth before they will worship any other god. As such Lloth walks among her children and is known to be present on the Material Plane more than any other god.
Names in Drow society are complex and deep, reflecting their upbringing and status. The longer a name, the more constanents and vowels the higher pedigree a Drow has. Drow royalty and Drow cities can have names that are nigh impossible for outsiders to pronounce.
Vaeldin will oft take on a simpler name to help with the blending into Overworld society, something that Ursi Drow would never do.
Male Drow Names Adinimys, Baridl, Belgos, Bhintel, Drisdhaun, Elkantar, Haelirin, Houndaer, Kelnozz, Malaggar, Nalklyr, Orkallael, Pelloth, Phaeqel, Quarfein, Ryltar, Ulvein, Vorgyrn, Xulgos, Zebith
Female Drow Names AAkneth, Alauniira, Briesril, Chali, Charinida, Diviir, Drisiml, Faeremma, Fillith, Ilivarra, Myrymma, Pellanistra, Quewaun, Shivra, Viergar, Waeren, Xune, Yasesril, Zaketrin, Zarra
Drow are split into two families, the first being Vaeldin, the Drow who live amongst the Overworlders. They dye their hair more natural colors, and often cover themselves with tattoos to lighten their skin tone. They are considered second class citizens by law and many have a difficult time handling that.
From birth, drow are taught that they are superior to all other races—those who lack the strength to defend themselves deserve to be used as the drow see fit. Drow therefore can be arrogant and condescending until shown reason to respect their associates. Vaeldin drow find these ingrained bigotries hard to overcome. Each drow who escapes the Underdark must come to terms with what he or she has been taught and what he or she sees in the world around. Those who succeed can lead more or less normal lives, while those who fail must endure a miserable existence, trapped between two worlds and finding no haven in either.
Vaeldin Drow understand the value of alliances and enjoy congenial companionship, but they regard any such arrangements as temporary and learn at an early age to distrust love and camaraderie. Such relationships can hide betrayal. Therefore, dark elves are ever watchful for treachery, expecting the worst in those they meet. Drow are never surprised when the knife appears, and they consequently find it hard to form lasting friendships.
Ursi Drow remained just below the surface, hiding in the caves and mountains of the Overworld. They still follow their Dark Mother and are wicked and evil beings. Players cannot be Ursi Drow, because by definition if a Drow leaves the Underdark for the Overworld they become Vaeldin.
From infancy, a drow child must be cunning. Children can expect no kindness, no warmth, and no compassion. Such expressions engender fatal weakness. Drow are cold parents, instilling self-reliance and independence, so that their offspring will become strong enough to survive a bloody adolescence. Ill treatment reinforces their natural inclinations toward evil. In rare cases, the harshness of childhood can have the opposite effect, seeding the youth with a hatred of and disdain for drow society and expectations. Such attitudes often lead young drow to a premature end.
Most Ursi Drow are singularly wicked. They are cruel in their dealings with others and treacherous among themselves. In the pursuit of power, status, and Lloth’s favor, drow houses compete with each other to amass wealth and enslave weaker races. The fickle whims of Lloth’s priestesses demand absolute obedience, driving the race to further evil.
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