Realm of the Six Gods
Systems of Magic
Magic in Terrasia draws both from the earth and yet breaks the laws of the earth. There are so many intricate concepts and rules to magic it is impossible to anyone to know them all.
Magic draws from Leylines that run through the worlds, river like wells of powers that are invisible to the naked eye, but subliminally draw magic to them. Powerful mages and magic creatures will often be found making their homes near Leylines, whether they realize it or not.
Because of the Leylines magic resonates in the very stones of the earth, and therefor in all things. All beings have the capability to use magic to some extent, though without training most never see it in themselves. Whole cities have been built around Academies for Magic and as such it has been a powerful force in the growth of Terrasia.
But just as magic is flowing through all things, it flows from the the Leylines and magic is always strongest at the source. Becoming more powerful and erratic near the source, especially at Leyline Pools where the magic gathers in specific spots, and weaker the farther away from the Leyline magic is cast.
HISTORY OF MAGIC
The eras of Terrasia have watched the rise and fall of Empires and the rise and fall of magic. The earlier Empires relied heavily on magic to cow and control the masses. In recent times magic has become more of a commodity to the rich.
The Bleak War caused a rift between the people of Terrasia and magic. Powerful magics never seen before were used to do horrible acts, torturing and destroying whole groups of people. Magical warfare scorned the lands, accumulating in the destruction of Orran Moth. Some even blame magic and the atrocities of the Bleak War as to why the Gods don’t appear as much to their believers anymore. All this has caused many to turn their backs on magic, and turn to the new discoveries rising up through science.
MAGIC OF THE FOURTH EMPIRE
In The Fourth Empire magic is both easily accessed by the public, and yet also a distant concept. Magic and minor spells have become an everyday occurrence, easily bought and shops and regulated with taxation and marketing. Need a cure for the flu? Run down to the shop for a potion of healing. Ever-burning candles are a minor luxury that many inner city homes splurge on.
And yet learning magic, being able to create these minor spells and enchantments is a luxury only the wealthy can enjoy. The Azure Academies or an apprenticeship with a local wizard or sorceress is expensive, costing thousands in books and boarding. Though those that graduate go on to become powerful and resourceful. Often the largest houses are owned by mages, and politicians are often educated in at least a little bit of magic.
These rules of magic and money apply mainly to the mass of country of Terrasia. There are exceptions. The Aborigine Sidhe teach magic to almost all of their ranks, they do not attend the Azure Academies and learn a different concept and schooling of magic.
Currently the Azure Academies are pitted against the University of High Knowledge. Once the Magic of the previous eras receded, becoming a luxury of the wealthy, new concepts were allowed to flourish. Technology rose to fill the gaps, to allow the middle class to do things independently. Pushing in on The Mages’ money has lead to a certain bitterness between Scientists and Mages.
Instead of working together for the betterment of the country magic and science are now pitted against each other in a war of shadows and deception, each one trying to out the other.
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